News

Dev Diary #029 - Settings and Accessibility

Patch 0.10.3 will be released in the upcoming days and will include balancing adjustments and bug fixes as well as new settings options and UI improvements.

Soldier Update – now live!

This update puts the soldiers themselves even more in the spotlight: their development, their relationships, and their role on the battlefield. In addition, two new faces are joining the troops, Georg Ackermann and Jan Fleckner, who bring new dynamics to everyday life in the trenches with their own stories and personalities.

Dev Diary #028

2025-10-27

The wait is nearly over! The Soldier Update (Version 0.10) is being released on Thursday. Before then, we would like to show you some of the changes that haven't yet been mentioned in our dev diaries so far.

Dev Diary #027

2025-10-20

It's not long now until the release of the Soldier Update (0.10)! In this Dev Diary, we want to show you how morale and a completely new NPC troop logic will affect the course of a battle.

Dev Diary #026

2025-10-12

Two new soldiers will be added to the game in the upcoming update 0.10. In designing Fleckner, we received a great deal of support from the Brücke-Museum in Berlin, and we would like to express our sincere thanks to our contacts Johannes Berger and Isabel Fischer for their invaluable assistance.

Dev Diary #025

2025-10-05

With the upcoming update 0.10, we are introducing a new system that makes the dynamics among soldiers even more lively and personal: relationships between soldiers. Over time, they can become friends or rivals.

Dev Diary #024

2025-09-22

In our previous Dev Diary, we announced that the upcoming update 0.10 will introduce unique skills for soldiers. Today, we want to take a closer look at some of these skills to explain how they can be acquired and what effects they have.

Dev Diary #023

2025-09-06

With the upcoming Soldiers Update 0.10, we want to introduce one of the biggest new features since our Early Access launch: an experience and skill system.

Dev Diary #022

2025-08-18

In addition to the main features of our next update, 0.10, we are planning to make some minor adjustments. We would like to take a closer look at one of these in this first Dev Diary for the Soldiers Update.

Gas Update – now live!

2025-05-19

The Gas Update 0.9 has now been released! We are extremely happy to present you with the biggest update to All Quiet in the Trenches to date.

Dev Diary #021

2025-05-09

The next major update 0.9 (Gas Update) is just around the corner! In the last Dev Diary before the release, we want to introduce you to some exciting new features.

Dev Diary #020

2025-05-03

For our upcoming Gas Update, we plan to extend the game time by another in-game year. This also means that you will experience another year with the soldiers through your diary entries – for better or for worse. A total of over 40 new diary entries are planned for the Gas Update.

Dev Diary #019

2025-04-19

All Quiet in the Trenches is set in a (fictional) secondary theatre of war on the Western Front. Many soldiers stationed away from the main front lines probably did not come into direct contact with poison gas very often. Nevertheless, poison gas is one of the most well-known and devastating weapons of the First World War. That's why it was clear to us from the very beginning that we wanted to incorporate this topic into the game.

Dev Diary #018

2025-04-04

In the last two Dev Diaries, we talked about the limited visibility caused by artillery smoke and smoke grenades. This will be supplemented by fog as a natural challenge that will be added with the gas update and which we will tell you about today.

Dev Diary #017

2025-03-21

The last dev diary was about the effects of artillery fire and the resulting smoke as a tactical challenge in the upcoming Gas Update 0.9. Now we can present another way in which obscuring visibility can affect gameplay: smoke grenades

Dev Diary #016

2025-03-08

With the upcoming Gas Update 0.9, there will be new tactical challenges in battle that restrict visibility and movement. These new features are primarily intended to provide more depth and more dynamic gameplay in battle.

Dev Diary #015

2025-02-03

In early January, we started working on the Gas Update 0.9. The first thing we did was to revise the save system in response to numerous requests from the community.

One year Early Access!

2025-01-17

One year ago today, we released All Quiet in the Trenches in Early Access. It has been a very exciting year for us, with difficult moments but also many wonderful experiences. Thank you for accompanying and supporting us on this journey.

Machine Gun Update – now live

2024-12-12

The time has come! The Machine Gun Update 0.8 has now been released.

Dev Diary #014

2024-12-10

Only a few days left until the release of version 0.8! Today we would like to give you an overview of further improvements that will come with the new update.

Dev Diary #013

2024-11-30

Version 0.8 is almost here and we would like to give you a few insights into the new gameplay with machine guns.

Dev Diary #012

2024-11-15

Today we would like to show you the graphics, animations and particle effects of the machine gun that will come with the ‘Machine Gun’ Update 0.8.

Dev Diary #011

2024-10-27

For version 0.8, we have made changes to the cutscenes in the battle. The new system offers us new possibilities for further features and for balancing the levels. The new cutscenes are generally completed faster and can also be skipped once the NPC troop calculation is complete.

Dev Diary #010

2024-10-05

Work on the Machine Gun update has been underway for a while now. Today we would like to introduce you to a feature that will be added with version 0.8: It will be possible to obtain equipment from dead, wounded or captured soldiers.

Battle Update – now live

2024-07-31

We're happy to announce that our second major update is now available!

Dev Diary #009

2024-07-28

In today's Dev Diary we write about the visual features that shall come with version 0.7. We plan to release the 0.7 Battle Update on Wednesday, 31 July.

2024-07-17

We'll be exhibiting All Quiet in the Trenches at this year's Gamescom at the Games Bavaria joint stand in the Indie Arena. Feel free to drop by :)

Dev Diary #008

2024-07-15

We are nearing the end of the development phase for the Battle Update. We're doing our best to release it by the end of this month. But before that, we'd like to introduce you to a few selected changes we've been working on over the last few weeks:

Dev Diary #007

2024-06-22

Over the last few months, we have made a number of changes to the battle based on your feedback. Today, we would like to give you a few details about the upcoming changes that will be released with the 0.7 Battle Update.

Dev Diary #006

2024-05-20

It's been a little over a month since the Trench Update and we can tell you that the next update will be for the Battle Phase! We have a lot of features and changes planned, which we will tell you about in the Dev Diaries in the near future.

Trench Update – now live

2024-04-04

Two and a half month after our initial release we can announce that our first major update is now available!

Dev Diary #005

2024-03-30

Hello again, in today's Dev Diary, we would like to take a closer look at the additional changes that will be coming with the next update.

Dev Diary #004

2024-03-26

In today's Dev Diary, we would like to take a closer look at the Construction feature that will be coming with Trench Update 0.6.

2024-01-17

Our Early Access is finally released! We are looking forward to the feedback. Click here to go directly to Steam!

2024-01-05

It's almost time: On 17 January, our game All Quiet in the Trenches will be released in Early Access. Therefore we've created a new trailer. Have fun :)

2023-07-04

A new, short gameplay trailer that tells a little about our game is now online.

2023-05-05

We created weather effects and really like how they make the scene feel so much more alive :)

2023-04-08

First thought: This is a bug. However, the idea that it makes Kohn happy when his comrades have fun is also nice.

2023-03-31

🎉 🎉 Finally the time has come and we have put our Steam page online! 🎉 🎉
Wishlisting and spreading the word very welcome :)

2023-03-28

For our upcoming Steam page we have created a gameplay teaser for All Quiet in the Trenches. Have fun watching it :)

2023-03-25

The nurse Elisabeth Ritter takes care of the wounded soldiers together with a team of other nurses. Therefore, she’ll often be part of stories and dialogues centered around injuries and illnesses. She has a good heart and is always concerned about your soldiers but also understands that there’s only so much she can do with the limitations of a field hospital.

2023-03-18

For the creation of our stories we use the opensource narrative scripting language ink by inklestudios. This allows us to easily create very decision-heavy texts including variables and value changes depending on the decisions made.

2023-03-16

I was asked to be a member of the deutschercomputerspielpreis jury. Tested a lot of cool games in the last weeks, had a very exciting day at the Hauptjurysitzung in Berlin today and met a lot of nice people. :)

2023-03-11

The plot in All Quiet in the Trenches is made up of individual small stories in your diary. These are composed depending on previously made decisions, the current circumstances, the personality of your soldiers, their attitude towards you and each other. Thus, each playthrough is different.

2023-03-04

"Kohn, you are assigned to the next latrine duty..."

2023-02-25

While previous wars had relied on man-to-man combat, artillery became increasingly important in the First World War. The sFH13 heavy field howitzer was put into service in October 1914, weighing just under 3 tonnes with its limber and could therefore be transported by two heavy carthorses.

2023-02-18

Today we wanna show you our strafe set that we shared with you last week in action on the battlefield: first the scene as a whole in real time, and then focused on specific parts in slow motion.

2023-02-11

To make our soldiers' movements look organic and fluid, we created a strafe set that transitions between walking, running, and all possible directions.

2023-01-28

This could be a cozy place if it weren't for the war, the fear, and the constant barrage all around...

2023-01-21

In addition to our blog, we also wanna start showing you our development here again. Most of our work over the last few months has gone into the combat phase. It alternates with the camp phase and serves mainly to illustrate the horror of war and to expose the soldiers to deadly danger. [...]

2020-12-19

In All Quiet in the Trenches you play a german "Unteroffizier" in World War I, who writes in his diary about the difficult decisions he has to make every day. With the start screen we are currently working on, we would like to put you in this role right away.

2020-11-21

The time a soldier spent on the direct front line was usually short. It ranged from a day to two weeks before the unit was relieved. Therefore in All Quiet in the Trenches, short, threatening phases at the front line alternate with longer, calmer ones in the bivouac.

2020-11-07

What I like most about my work are the fascinating facts I learn about the past. While doing my research for the modeling of this bike I learned how often they were used in World War I and that most of them were very similar to the so-called fixies that have recently come back into fashion. These are bicycles with a fixed gear that do not have a freewheel mechanism, so that if you no longer pedal, you automatically brake and can also drive backwards with them.

2020-10-24

This week we created a system, so the soldiers' tents have a new random layout on every ingame day.

2020-10-17

I've a feeling we're not in peaceful times anymore.

2020-09-19

Some small footage from our current development of the battlefield. Still a lot to do, but it starts to look like warfare.

2020-08-29

Currently working on the design of the trenches on the battlefield.

2020-08-01

"Soldiers! Stand in a line! We will inspect your IKs today."
With Inverse Kinematics (IKs) we automatically position and rotate the soldiers feet according to an uneven surface. But sometimes the surface is not meant to be stood on...

2020-07-18

The field kitchen was used throughout the First World War. It got its nickname "Gulaschkanone" (german for "Goulash Cannon") because it was attached to a limber like a cannon and its black smoke vent was folded back when not in use and thus reminded of a cannon. The field kitchen was fired with all kinds of fuel, preferably wood.

2020-07-12

Before and during World War I, mobile field ovens were used in the field bakery columns. One column had 12 field ovens and was able to bake 23,000 loaves within 24 hours. That was half the daily requirement of an army corps.

2020-06-20

In the past few weeks, our development has been all about the user interface.

2020-05-30

In All Quiet in the Trenches you need to balance between the needs of soldiers and the demands of superiors, between morality and necessity. We designed this user interface indicator to give you a quick overview on what they think of you.

2020-05-16

Our main characters are modelled individually by hand but for all the NPCs in the distance we now created a set of clothes, faces and bodyshapes and coded a tool to automatically generate new NPCs.

2020-04-29

Long time no see. We were busy creating the camp for our game All Quiet in the Trenches and finally wanted to show you a little preview.

2019-04-09

Created some small 3d objects our soldiers can interact with in their shelter based on historical footage.

2019-03-28

Today we were at the notary and can proudly announce now: We are Totally Not Aliens UG (haftungsbeschränkt) \o/

2019-03-09

This week I created modular elements for trees and bushes. I wanted them to look a little bit uncomforting to avoid a "we're all happy boyscouts here"-look but still not too fancy to match the more realistic proportions of camp and soldiers.

2019-03-05

At the moment I am working on making the game's emotional mood even more expressed in the graphic style