Our Early Access is finally released! We are looking forward to the feedback. Click here to go directly to Steam!

Dev Diary #003

8. January 2024

After the demo, we have spent the last few months focussing fully on the Early Access of our game All Quiet in the Trenches. October […]

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It's almost time: On 17 January, our game All Quiet in the Trenches will be released in Early Access. Therefore we've created a new trailer. Have fun :)

Our demo is live!

9. October 2023

As of today, the demo of our game All Quiet in the Trenches is live at Steam Next Fest! Feel free to stop by until […]

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Dev Diary #002

7. October 2023

Our last few months have been all about our All Quiet in the Trenches demo for Steam Next Fest, which takes place next week from […]

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Dev Diary #001

11. July 2023

It’s already been a few years since we started developing All Quiet in the Trenches – the first game by our indie studio Totally Not […]

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A new, short gameplay trailer that tells a little about our game is now online.

Feedback Indie Outpost

10. May 2023

On April 22nd, we organised an Indie Outpost in Bamberg for the first time together with Lagarde1 and Crayon Games. Many thanks again to both […]

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We created weather effects and really like how they make the scene feel so much more alive :)

Steam Page Wishlists

15. April 2023

It’s been two weeks since we launched the Steam page for our game All Quiet in the Trenches. We find the insight into the wishlist […]

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First thought: This is a bug. However, the idea that it makes Kohn happy when his comrades have fun is also nice.


🎉 🎉 Finally the time has come and we have put our Steam page online! 🎉 🎉
Wishlisting and spreading the word very welcome :)


For our upcoming Steam page we have created a gameplay teaser for All Quiet in the Trenches. Have fun watching it :)


The nurse Elisabeth Ritter takes care of the wounded soldiers together with a team of other nurses. Therefore, she’ll often be part of stories and dialogues centered around injuries and illnesses. She has a good heart and is always concerned about your soldiers but also understands that there’s only so much she can do with the limitations of a field hospital.


For the creation of our stories we use the opensource narrative scripting language ink by inklestudios. This allows us to easily create very decision-heavy texts including variables and value changes depending on the decisions made.


I was asked to be a member of the deutschercomputerspielpreis jury. Tested a lot of cool games in the last weeks, had a very exciting day at the Hauptjurysitzung in Berlin today and met a lot of nice people. :)


The plot in All Quiet in the Trenches is made up of individual small stories in your diary. These are composed depending on previously made decisions, the current circumstances, the personality of your soldiers, their attitude towards you and each other. Thus, each playthrough is different.


"Kohn, you are assigned to the next latrine duty..."


While previous wars had relied on man-to-man combat, artillery became increasingly important in the First World War. The sFH13 heavy field howitzer was put into service in October 1914, weighing just under 3 tonnes with its limber and could therefore be transported by two heavy carthorses.


Today we wanna show you our strafe set that we shared with you last week in action on the battlefield: first the scene as a whole in real time, and then focused on specific parts in slow motion.


To make our soldiers' movements look organic and fluid, we created a strafe set that transitions between walking, running, and all possible directions.

The Bivouac

4. February 2023

In All Quiet in the Trenches you spend most of your time in the bivouac – a military camp where your soldiers can recover from […]

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This could be a cozy place if it weren't for the war, the fear, and the constant barrage all around...


In addition to our blog, we also wanna start showing you our development here again. Most of our work over the last few months has gone into the combat phase. It alternates with the camp phase and serves mainly to illustrate the horror of war and to expose the soldiers to deadly danger. [...]

Here’s to a new year 2023!

13. January 2023

It’s been a while since we last told you about our development on this site. A lot has happened since then. We made it safely […]

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In All Quiet in the Trenches you play a german "Unteroffizier" in World War I, who writes in his diary about the difficult decisions he has to make every day. With the start screen we are currently working on, we would like to put you in this role right away.


The time a soldier spent on the direct front line was usually short. It ranged from a day to two weeks before the unit was relieved. Therefore in All Quiet in the Trenches, short, threatening phases at the front line alternate with longer, calmer ones in the bivouac.


What I like most about my work are the fascinating facts I learn about the past. While doing my research for the modeling of this bike I learned how often they were used in World War I and that most of them were very similar to the so-called fixies that have recently come back into fashion. These are bicycles with a fixed gear that do not have a freewheel mechanism, so that if you no longer pedal, you automatically brake and can also drive backwards with them.


This week we created a system, so the soldiers' tents have a new random layout on every ingame day.


I've a feeling we're not in peaceful times anymore.


Some small footage from our current development of the battlefield. Still a lot to do, but it starts to look like warfare.


Currently working on the design of the trenches on the battlefield.


"Soldiers! Stand in a line! We will inspect your IKs today."
With Inverse Kinematics (IKs) we automatically position and rotate the soldiers feet according to an uneven surface. But sometimes the surface is not meant to be stood on...


The field kitchen was used throughout the First World War. It got its nickname "Gulaschkanone" (german for "Goulash Cannon") because it was attached to a limber like a cannon and its black smoke vent was folded back when not in use and thus reminded of a cannon. The field kitchen was fired with all kinds of fuel, preferably wood.


Before and during World War I, mobile field ovens were used in the field bakery columns. One column had 12 field ovens and was able to bake 23,000 loaves within 24 hours. That was half the daily requirement of an army corps.


In the past few weeks, our development has been all about the user interface.


In All Quiet in the Trenches you need to balance between the needs of soldiers and the demands of superiors, between morality and necessity. We designed this user interface indicator to give you a quick overview on what they think of you.


Our main characters are modelled individually by hand but for all the NPCs in the distance we now created a set of clothes, faces and bodyshapes and coded a tool to automatically generate new NPCs.


Long time no see. We were busy creating the camp for our game All Quiet in the Trenches and finally wanted to show you a little preview.


Created some small 3d objects our soldiers can interact with in their shelter based on historical footage.


Today we were at the notary and can proudly announce now: We are Totally Not Aliens UG (haftungsbeschränkt) \o/

Dirty Unity: Move array elements in the inspector

12. March 2019

Hey guys, here comes an introduction to a small series: Dirty Unity, in which I will share small, but handy C# code snippets in the […]

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This week I created modular elements for trees and bushes. I wanted them to look a little bit uncomforting to avoid a "we're all happy boyscouts here"-look but still not too fancy to match the more realistic proportions of camp and soldiers.


At the moment I am working on making the game's emotional mood even more expressed in the graphic style

Vision and Game Loop

3. August 2018

Greetings, fellow humans! In our second blog post I already talked a bit about All Quiet in the Trenches. In this post and the following […]

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All Quiet in the Trenches on!

1. July 2018

Fellow humans! There’s news! As if the DevDays hadn’t already been firmly set in our memories as a wonderful experience, they still have more to […]

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German Dev Days 2018

10. June 2018

It’s been two weeks since we attended the GermanDevDays 2018 in Frankfurt, where we publicly presented All Quiet in the Trenches for the first time… […]

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All Quiet in the Trenches

11. May 2018

“Welcome to 1914, sir. This is your squad. You should try to get to know them, so you understand how to handle everyone, but… better […]

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We’re Totally Not Aliens!

4. May 2018

Greetings, fellow humans! Contrary to some absurd allegations, we’re Totally Not Aliens! After all, who’d give up a perfectly comfortable life on Glarblzork V just […]

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