This version covers the first year of the game, from Spring 1915 to Spring 1916, and focuses on the core content of the game. It contains all the different phases of the game (trench, battle and camp), a pool of 12 soldiers, around 70 projects, 80 different stories that can be triggered in the journal, a story-driven intro scenario, 15 randomly selected levels afterwards and a variety of dynamic events and dialogues that can occur throughout the game.
For this, we plan to add machine guns, enhance the battle map, include new offensive and defensive levels and polish the battle phase in general. Several extreme play styles are planned to be considered, such as very cautious or very aggressive, very soldier-friendly or very prestige-oriented.
We're planning to introduce a soldier skill system with new traits and unique skills that they can learn as they go through the war. We also plan to add more character attributes, two more soldiers and additional projects. Circumstances such as the death of soldiers will be dealt with in more detail.
In this update, we plan to extend the game to cover the period up to Spring 1917. Stories of historical events will be added, and the Gas War will be addressed and incorporated into the trench and battle phases.
War-related illnesses, as well as injuries and mental suffering, are planned to be taken into account in this update.
This update will focus on the French soldiers and add more interactions with the French village.
For this update we plan to add the last phase of the war up to 11 November 1918. It's planned to feature a wide range of content in general, including historical stories from this period.